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FromSoftware Video Game • Page 18

Discussion in 'Entertainment Forum' started by GBlades, Jun 9, 2019.

  1. Nate_Johnson

    CCRN, MSN Prestigious

    I mean they aren’t wrong but these games are a huge learning curve for most people. Even this games has a lot of new concepts not in the others.
     
  2. phaynes12

    https://expertfrowner.bandcamp.com/ Prestigious

    there’s so much in this game where i’m like “i guess i’ll never find out what that means”

    couldn’t be happier
     
    dadbolt likes this.
  3. CobraKidJon

    Fun must be always. Prestigious

    and it’s always dying because you got too confident and get killed
     
    Nate_Johnson likes this.
  4. clucky

    Prestigious Supporter

    actually no. I'm not the one designing the game. So its not my fault for how the game is designed.

    Absolutely zero harm would come from letting players get their runs back after losing to a boss without having to kill that boss.
     
  5. Nate_Johnson

    CCRN, MSN Prestigious

    I’m going to repeat what others have said: that is how these games are. Brutal. It’s a learning curve. Lesson learned: don’t go into a boss fight with a ton of ruins, souls, etc. You will get it.
     
  6. clucky

    Prestigious Supporter

    how is walking into a room that the main path seems to be leading you down only to discover that you probably need to level up a bit more before taking on that boss being too confident? Like sure, if you go running off into increasingly harder areas instead of turning back to safety its your own fault for pressing your luck. Don't mind that. I just don't understand how getting in circumstances where your only options are "lose all your runes" or "find a way to power through" helps make the game any more enjoyable.
     
  7. CobraKidJon

    Fun must be always. Prestigious

    oh wait I wasn’t commenting on your stuff I was just talking more in general because I’ve been confident walking into bosses and then they knocked me tf out and I was like damn lol
     
  8. Joe4th

    Memories are nice, but that's all they are. Prestigious

    I mean, the harm is that going to the boss becomes more low stakes because you’re not at risk of losing anything. Going in with a bunch of runes, to a boss you haven’t seen yet, is a high risk choice you’ve made. And losing to it and losing your runes is the punishment for it
     
    coleslawed, SpyKi and phaynes12 like this.
  9. clucky

    Prestigious Supporter

    again. "that's how the games are" is not actually a valid reason for designing something a certain way.

    Fact that no one has been able to give a single reason why doing it that way makes the game better but instead has to keep repeating "that's how it is deal with it" has send a pretty good signal to me that its definitely bad game design.
     
  10. Joe4th

    Memories are nice, but that's all they are. Prestigious

    This thread had a good run
     
    coleslawed, Cameron, Matt and 2 others like this.
  11. clucky

    Prestigious Supporter

    yeah. And like, if it dropped your runes outside the room (or let you run out of the room after picking them up so you have a bit of a challenge getting the back) I wouldn't really mind as much. You learn the boss is too hard for you, retreat, come back later when you're stronger. That's seems totally fair. And that is how the reviewers suggested the game worked going in -- if you got stuck somewhere you could always go try something else.
     
  12. Nate_Johnson

    CCRN, MSN Prestigious

    My turtle is still intact and that’s all that matters to me.


    [​IMG]
     
  13. dadbolt

    Prestigious Prestigious

    you realize you get more runes right
     
    SpyKi, Contender and Joe4th like this.
  14. clucky

    Prestigious Supporter

    punish people for exploring and playing your game. what a brilliant development strategy lol
     
  15. clucky

    Prestigious Supporter

    you do realize its okay to admit that not every design decision is a good one, right?
     
  16. Joe4th

    Memories are nice, but that's all they are. Prestigious

    I mean just say it isn’t for you lol your critique is something so many enjoy about these games, not knowing what’s around the corner, the risk reward in continuing on instead of going back to a bonfire to use runes…
     
    Cameron likes this.
  17. CobraKidJon

    Fun must be always. Prestigious

    honestly I get the frustration in losing runes but also with souls games I’ve basically just accepted if you lose them, you lose them. I’ve had an experience where I had like 10k souls and I went into a boss and lost them. I then ended up losing those souls on the way to the boss so I just went fuck and moved on.

    it’s probably bad design in some parts but it’s also something that is normal in souls games.
     
    clucky likes this.
  18. Nate_Johnson

    CCRN, MSN Prestigious

    All of us here have lost thousands or runes, souls, etc pushing to see how far we can go. We race back to get them and get careless getting killed by some damn rat or dog because we didn’t take our time. It’s a risk/reward game and that’s the fun of it. You get enough for a level or item? Spend it! That’s the best way to secure your runes.
     
    Joe4th likes this.
  19. clucky

    Prestigious Supporter

    but why change how the game works for boss fights? (and only some of the boss fights for that matter. Encountered one boss fight where I could just run away and another where it transformed the area around me for the fight, but then my runes where there out in the open after I died. Leading one to assume there wasn't too much risk in taking on bosses other than the usual needing to come back, grab your shit, and run away)

    want the game to be "if you die you lose all your runes" sure make that the game

    want the game to be "you can go back and collect stuff, but if you die doing that you lose what you lost the first time" sure, make that the game. Personally I think that is better because it makes the risk/reward a bit more interesting. There is definitely less risk involved, but still enough that you at some point gotta worry about turning back. This lets you push out into the unknown. You start out reasonable close to a grace point, being fairly confident you can run back there, so death isn't too big as a worry. Then the further out you get, the harder you know it'll be to get back here but also who knows maybe the next grace point is just a bit further on. So you press on. I think those mechanics work and are fun.

    It ceases to be fun for me when it turns into "well now the only way to continue is forward". Let me realize "lol nope, that is too hard right now lets try something else"
     
  20. oldjersey

    Pro STREAMER ON TWITCH Supporter

    Bro, return the game.

    Things like that havent changed in 15 years and the franchise is at an all time high as far as popularity. They make it CLEAR when you are going to a boss fight with the fog gates. When you see that, spend all your shit.

    if its an open world boss (which is entirely new to this specific game) you can run away or collect it if you die.
     
    coleslawed, Joe4th and Contender like this.
  21. clucky

    Prestigious Supporter

    Weird how they figured out a better way for things to work. isn't it?

    but I mean, how dare someone suggest a game behave in a consistent manner and not do pointless things that really just serve to make the player experience work. huh?
     
  22. oldjersey

    Pro STREAMER ON TWITCH Supporter

    :crylaugh::crylaugh::crylaugh::crylaugh:

    what are you talking about
     
  23. I just lost 47k runes, you will recover
     
    coleslawed and mescalineeyes like this.
  24. Nate_Johnson

    CCRN, MSN Prestigious

    I’m confused in your animosity. We didn’t make the game (s). Although, we do enjoy them.
     
  25. clucky

    Prestigious Supporter

    sure

    doesn't change the fact that zero people have been able provide any reasons why not letting you run away from bosses is a good thing